While several books have been written that provide a detailed history of animation, few have taken the approach that Tom Sito's Moving Innovation: A History of Computer Animation. Within it, he, according to the review of Chris Carter, "explains in his introduction, it is necessary to trace the development of CG along several parallel threads that eventually converged in the 1990s" (2013). These parallel threads that he refers to are the subject of an interesting analysis that by Carter that Sito says "was far from a spontaneous event" (2013). Many of these events, amusingly enough, are not the typical progression of animation that some have come to consider when thinking about the history of animation.
Within in more conservative trails to modern animation was computer games, the film industry and traditional computer scientists. The contributions of these fields are easily seen as they are frequently used within these capacities today but the less obvious contributors that Sito presents are the military and drugs. The military, most likely using animations in a simulative capacity, has been known to conduct research and operate outside of traditional military means but Sito makes the case within his book that "military budget spending supported the development of the technologies, systems and knowledge needed to make possible the kind of computer graphics we now take for granted" (2013). Drugs on the other hand have a slightly less contribution to animation but Sito, who admits that "drug use is not something typically associated with the study of computer science and animation" has its roots in users of LSD and other hallucinatory drugs that try to "recreate what they saw whilst under the influence" (2013).
While the paths to animation are varied and undoubtedly compounded by many different events, the effects of it are not. In the book, Sito discusses modern animation and he "explains how the quality and sophistication of CG for visual effects in live action, and the success of animated features such as Toy Story, led to the decline of traditional mediums such as stop motion and cel-based animation" (2013). This is never more evident than with stop motion master Phil Tippett. Tippett, whose "varied career in visual effects has spanned more than 30 years and includes 2 Academy Awards, 6 Academy Award nominations, 1 BAFTA, 4 BAFTA nominations, 2 Emmys and the advent of modern digital effects in motion pictures" (2014). With his roots firmly planted in traditional animation because of his love for stop motion classics like Willis O'Brien's King Kong and Ray Harryhausen's The Seventh Voyage of Sinbad, his transition to computer animation is well documented. The following excerpt is from Tippett's biography on his website and I am sure, this is toned down considerably.
"In 1991, Steven Spielberg, learning of Phil’s expertise in dinosaur movement and behavior, selected him to supervise the dinosaur animation for Jurassic Park. It was this project that was responsible for Tippett Studio’s transition from stop-motion to computer-generated animation and for which Phil was awarded his second Oscar®. The transition was not without personal drama for Phil. When he learned of the choice to go with the computer generated dinosaurs his initial reaction was, “I think I’m extinct”. Amusingly that line became incorporated into the film itself. In the transition from stop motion to CG a digital input device (DID) was created allowing the traditional stop motion animators to animate the Jurassic Park dinosaurs" ("Phil", 2014)
Conclusively, the largest lesson here is that resistance to a movement that is bigger than one individual is futile. No matter how committed Tippett was to stop motion animation, the current trend of utilizing computer graphic imagery, CGI, was too much to overcome. I feel like this is what is happening in other art disciplines; the visual arts, dance and theatre, film and video, music and sound, and 3d games and animation. To stay relevant, artists must act in the way that Phil Tippett has, apply expertise and grow with the field.
Carter, C. (2014). Book review: Moving Innovation: A History of Computer Animation. Animation, 9(3), 358–361. doi:10.1177/1746847714546254
(n.d.). Retrieved April 25, 2015, from http://www.merriam-webster.com/dictionary/animation
Phil Tippett. (2014). Retrieved April 22, 2015, from http://www.tippett.com/studio/phil-tippett-bio#
Phil Tippett. (n.d.). Retrieved April 22, 2015, from
http://en.wikipedia.org/wiki/Phil_Tippett#Stop_motion
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