Thursday, March 5, 2015

Digital Media in Performance Arts

After I reviewed at the readings in this module, I realized dance and theater is perhaps the most transformed and altered by digital media.  In such a "body-centric" means of expression, digital media deeply challenges the relationship that the body has in these works of expressive art.  An even deeper evaluation of the digital media in dance and theatre allows us to examine how we use our bodies as a tool of expression and how technology can be mediated in that experience.  The third conclusion that I came to during these readings is that digital tools are highly trans-formative in that they broaden the capabilities that artists have in fulfilling their vision for expression.  As art is a tool which can be used as an agent in discovery, it is clear that in this lens we can use art to sort out all of the concurrent relationships between these entities. 

Dance is described as an "active interrogation of time, space, the engagement between intellect and the sense, the real and the imaginary,...It is ultimately fluid and changing,..." (Gunduz, 2012).  With the body being the primary tool in dance and theatre in the traditional sense, the realization of why the body is used as such may be taken for granted because of the traditional practices of dance.  The routine use of the body for both the performer and the audience is normed and the injection of technology challenges these cultural practices in this form of expression.  Thus, commentators focus on the ways in which the body "[constructs and deconstructs] time, [the] dialog with gravity...[and the exploration of form]" and come to conclusions how this all comes to be. (Gunduz, 2012).  Trans-formative as technology is, it bends the reality of gravity, form and time and can be seen potentially separating the body from this expressive art, disembodying dance.  The same factors/characteristics that were once definitive of dance may no longer be present or relevant and this sentiment is most likely worrying to the most ludditic of dance and theatre critics.

Fortunately enough, injecting technology has the capacity to transform dance and theatre in ways that were not possible before and digital media extends the realm of expression.  According to Katherine Hayles, "art is capable of bridging the gap or discontinuities between rapid technological innovations, an abstract understanding of the human body, and our embodied experience" (Gunduz, 2012)  Furthermore, according to David Saltz, theatre theorist in the reading Digital Dance, "digital interactive media have other characteristics that those of traditional media, such as responding in 'real time' to the input of the performer...[enhancing] the spontaneity or variability of a live performance; they enable new possibilities of staging narratives; and also produce a novel relationship between the performer and media" (2012). 

In terms of narratives, Whit MacLaughlin utilized the social media platform Facebook as an element within his production of Fatebook.  “MacLaughlin cast 13 people who then created alternative identities, and those characters, set up real Facebook pages, Twitter accounts and YouTube videos, including self-portraits…[they] posted regular updates…[and] a Fatebook website tied it all together allowing visitors to explore by character…to see more clearly the interconnectedness of the characters” (Mandell, 2013).  The show itself was posed as a party and the theatre space was transformed under the guise of mimicking “surfing through cyberspace” and examining the interactions of the various characters.  With the roots of the show in cyberspace, the inclusion of this element not only allowed the viewers to examine their own interactions with digital media but the thematic element transformed the show into something it could not have been, something that transcended time and physical space and allowed a new narrative to take place in a transformed theatre space. 

In terms of interactive work, in the book, "Art and Electronic Media" I came across artist Tom Shannon's work.  "Squat", an interactive sculpture, consisting of plants, electricity and metal is a unique commentary on the relationship between organic and inorganic materials, humans and machines.   "Built in 1966... Squat, a robot electrically connected to an ivy plant placed on a table in the same room, was one of the earliest pieces in the US to explore issues of interspecies communication, feedback, and the interaction of organisms with their environment" (Jones, 2006) Within this piece, “touching the plant [triggers] a voltage change, activating the motors of the robotic sculpture, which moves, retracting and extending its three legs and two arms while making humming and chirping sounds.  The user could stop the robot by touching the plant again” (Shanken, 2009).  The aesthetic of exposing the immediate relationship between humans and machines shows how the direct interaction between both affectively changes the environment and space that they both occupy.  The introduction of the plant further highlights the contrasting differences between organic and inorganic components and while different, the cooperation of both shows how a symbiotic relationship can exist. 

In conclusion, while some may fear how digital tools may change expressive arts, the benefits of their inclusion in performances and theatre transforms the expressive arts in new ways that were not possible before.  Digital tools/media extend our limits of expressions that were once stifled by gravity, time and space.  Not only is their inclusion beneficial for the performance, but they also allow us to evaluate the role of technology in our life.

Gündüz Z. (2012) Digital Dance: Encounters between Media Technologies and the Dancing Body309-333.

Jones, A. (2006). A companion to contemporary art since 1945. Malden, MA: Blackwell Pub.

Mandell, J. (2013, January 1). All the Media Is a Stage: Theatre, the Original Social Media, Meets Its Digital Counterparts in Form-Breaking New Live/virtual Experiments. American Theatre, 76-80.

Shanken, E. (2009). Art and electronic media. London: Phaidon Press.


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